“TOWER LOUNGE”
Created using Maya, Substance Painter, Substance Designer, and Unreal Engine 5.
Concept created by Katrina Lin of NEXT LEVEL GAMES. You might know her work from Luigi’s Mansion 3. I’ve been a fan of Katrina’s since my days working at Nintendo, so it was incredibly exciting that she allowed me to work on one of her concepts.
I love the fascinating, unique architectural style of Katrina’s scenes, and my number one goal with this project was to capture all of those unique diagonal angles while still allowing the scene to make sense in real time.
Thank you also to my Think Tank instructor Saphir Vendroux (known for her work with ROCKSTAR GAMES)! She taught me an incredible amount over the production of this project.